Gamepad Dodge and Crouch Swap (Gamepad B Button)

Gamepad Dodge and Crouch Swap (Gamepad B Button)

Swap Dodge and Crouch. Single tapping B for dodge, double tapping B for crouch.

For those of you who are playing Cyberpunk 2077 with Gamepad and wanna change double tapping dodge.

I didn’t wanna map another key for dodge or crouch so swapped the mechanism.

Basically this inputContexts.xml lets you single tap for dodge and double tap for crouch.

Installation
– Extract the contents of the .zip in C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\r6\config

If you wish to edit the xml file yourself, here’s how.

1. Under HOLD ACTIONS

Find and delete

<hold action=”ToggleCrouch”timeout=”0.3″ />

and paste

<hold action=”Dodge”timeout=”0.3″ />
<hold action=”DodgeForward”timeout=”0.3″ />
<hold action=”DodgeBack”timeout=”0.3″ />
<hold action=”DodgeLeft”timeout=”0.3″ />
<hold action=”DodgeRight”timeout=”0.3″ />

2. Under MULTITAP ACTIONS

Delete

<multitap action=”Dodge” count=”2″ uptime=”0.2″ downtime=”0.2″ /> <!– Kerenzikov Dodge –>
<multitap action=”DodgeForward”count=”2″ uptime=”0.2″ downtime=”0.2″ cancels=”Right;Back;Left” />
<multitap action=”DodgeRight” count=”2″ uptime=”0.2″ downtime=”0.2″ cancels=”Forward;Back;Left” />
<multitap action=”DodgeBack” count=”2″ uptime=”0.2″ downtime=”0.2″ cancels=”Right;Forward;Left” />
<multitap action=”DodgeLeft” count=”2″ uptime=”0.2″ downtime=”0.2″ cancels=”Right;Back;Forward” />

and paste

<multitap action=”ToggleCrouch” count=”2″ uptime=”0.2″ downtime=”0.2″ /> <!– Kerenzikov Dodge –>

3. Under EVENTS

Find and delete

<acceptedEvents action=”ToggleCrouch” >
<event name=”BUTTON_HOLD_COMPLETE” />
<event name=”BUTTON_PRESSED” />
<event name=”BUTTON_RELEASED” />
</acceptedEvents>

and paste

<acceptedEvents action=”DodgeForward” >
<event name=”BUTTON_HOLD_COMPLETE” />
<event name=”BUTTON_PRESSED” />
<event name=”BUTTON_RELEASED” />
</acceptedEvents>

<acceptedEvents action=”DodgeBack” >
<event name=”BUTTON_HOLD_COMPLETE” />
<event name=”BUTTON_PRESSED” />
<event name=”BUTTON_RELEASED” />
</acceptedEvents>

<acceptedEvents action=”DodgeLeft” >
<event name=”BUTTON_HOLD_COMPLETE” />
<event name=”BUTTON_PRESSED” />
<event name=”BUTTON_RELEASED” />
</acceptedEvents>

<acceptedEvents action=”DodgeRight” >
<event name=”BUTTON_HOLD_COMPLETE” />
<event name=”BUTTON_PRESSED” />
<event name=”BUTTON_RELEASED” />
</acceptedEvents>

Included a backup xml file just in case.

Have fun.


Credits:
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